IBC 2018 Presentation Schedule (All Times CEST)

IBC 2018 Presenters

Barton Damer

Barton Damer

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, AlreadyBeenChewed.tv – a boutique studio that has created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Tiffany & Co., DC Comics, Disney, Vans, Star Wars, and Marvel Comics.

Robert Hranitzky

Robert Hranitzky

Robert is a freelance designer based in Munich, Germany, with a strong focus on motion graphics design and animation for a wide range of projects from showroom trailers to film projects and opening titles. Passion and enthusiasm drive him to create beautiful imagery and animation in every project. No matter if it’s live action, 2D or 3D animation – or everything combined. He has worked with clients such as Adobe, Apple, Audi, BMW, Carl Zeiss, Elgato, Mammut, Maxon, Rohde & Schwarz, Wacom, etc. Besides working as a creative, he also shares his knowledge and experience as a frequent speaker on many shows and conferences around the world.

Matthias Zabiegly

Matthias Zabiegly

Matthias is a veteran 3D artist who has gathered more than ten years of industry experience. After finishing his academic career in London, UK with a Master degree and several years of unsettled and pleasurable freelancing, he went to work fulltime at Aixsponza in 2007 where he has stayed ever since. Works include on-air designs for MTV, Viva or TVN, Television commercials for lots of international brands, Logo animations for Seat, Linde or ZDF and Automotive projects for BMW, Audi or Skoda. Matthias Zabiegly is currently working as Head-of-3D and Set Supervisor at Aixsponza, Munich / Germany.

Nick Lyons

Nick Lyons

Originally from California, Nick Lyons’ wanderlust and passion for motion graphics led him from Los Angeles to London and Territory Studio. From creative concepting through to final delivery, Nick leads projects at Territory ranging from film and TV work to VR and installation. He has a passion for exploring new technology and mediums, and integrating them into his work.

Lars Scholten

Lars Scholten

Lars (CyBear) is a freelance CG artist, trainer, and Cinema 4D Lead Instructor based in Amsterdam. He works closely with other freelancers on joint projects for clients like Disney Channel, Ziggo, Liberty Global and several Dutch TV networks. He is specialized in modeling, rigging, and rendering. In addition to personal training, he often shares his knowledge on 3D and visual effects on trade shows, events and short tutorials on Vimeo.

Leon Tukker

Leon Tukker

Leon is an environment concept artist and illustrator based in Utrecht, the Netherlands, working as a freelancer for two years now. As a concept artist, he’s required to come up with ideas fast. He uses Cinema 4D in his day to day workflow to generate quick ideas and compositions, using modelling and MoGraph tools, as well as plug-ins such as X-Particles and Octane render.

Neil Stubbings

Neil Stubbings

Neil learned the craft of classic graphic design but soon after wandered off into the glamorous world of entertainment via internship at a local TV station. Today, Neil works as a designer and director for moving images and shoots from an incredibly wide arsenal of styles.

Glenn Frey

Glenn Frey

Glenn first got in touch with 3D with Cinema 4D in 2004. Instantly hooked, he started working for MAXON 3 months later and is now an evangelist giving workshops and presenting the software all over the world.

Jonas Pilz

Jonas Pilz

After graduating from university in 2011, Jonas worked as a freelance 3D generalist and created numerous visualizations and animations for industrial clients and television with Cinema 4D. In 2015, Jonas became a full-time member of the MAXON family, giving Cinema 4D workshops and presenting MAXON products at trade shows and other public events.

Guilherme Afonso and Miguel Madaíl

Guilherme Afonso and Miguel Madaíl

Guilherme Afonso is a founding partner of Nebula Studios and one of the co-directors of Don’t Feed These Animals. Miguel Madaíl is the lead 3D artist at the company and the other co-director of our short film. With a collaboration of 8 years in the advertising industry, they have worked together for brands such as Vodafone, Gillette, UEFA, FIBA, and Unilever. Producing a short film has been their dream since this dynamic duo thing began and the celebration of Nebula’s 10th anniversary seemed just the right time do it.

Tobias Alt and Sebastian Schmidt

Tobias Alt and Sebastian Schmidt

Sebastian, Nik, and Tobias met in 2004 at university where they got a Bachelor of arts degree. Parallel to studying, they worked full-time at a music broadcaster, worked freelance for a couple of years and finally founded UberEck as a creative design and animation studio in 2012.

Dennis Dworak

Dennis Dworak

Dennis has been a senior 3D designer since 1989. He gathered his first experience with VR helmets back in 1995 when he worked on several projects for architectural visualization. Being a demo scene artist since his very early days, he got into game development in 1998. At Ventuz, Dennis works as a Senior 3D artist and product specialist.

Elise Tak

Elise Tak

Elise is a well-known visual artist who uses the imagery of film and popular culture to create a rich fictional and visionary world, while at the same time discussing contemporary, sociopolitical issues. Since the early 1990s, her work has been shown in leading galleries, museums and art institutes. Elise Tak works in both traditional media and in modern digital media using 3D software such as Cinema4D, zBrush, 3DCoat, Substance Painter and several c4d render plugins; and image editors like Photoshop, Affinity Photo, and Luminar.

Daniel Tegeland

Daniel Tegeland

Daniel Tegeland and Ragnar Leuchovious are 3D all-rounder with combined over thirty years’ experience in crafting 3D graphics. Their latest endeavour “Brickland” is a multi-disciplined studio operating from Gothenurg Sweden.

Dušan Vukčevič

Dušan Vukčevič

Dušan is a self-taught 3D artist with over 15 years of experience in the industry. He specializes in architectural visualizations and 3D animations. He works with the world’s top creative studios, companies, and individuals from his small office in a remote part of Slovenia.

Bob Walmsley

Bob Walmsley

Bob is a motion graphics designer and technical trainer at Insydium, the makers of X-Particles and Cycles4D. His credits include several West End and Broadway musical productions where he created 3D Smoke, Fire and Fluid assets for digital projection. He’s produced motion graphics for national and international TV channels including BBC World, BBC2, and the BBC News Channel. Bob joined the team at Insydium in 2017 producing their online training content which can be found at www.insydium.ltd. Bob is also a senior lecturer in digital media at Leeds Trinity University.

Matthias Winckelmann

Matthias Winckelmann

Matthias is Director and Managing Partner at the Berlin-based ZEITGUISED-infused visual trend lab “foam Studio”. Before joining the innovative young ensemble in 2017 in Berlin, Matthias made his marks in the industry while working as Head of 3D at the London-based studio ManvsMachine. He had the pleasure of working for an enviable list of brands across Europe, China, and the US for the last decade and gathered a wealth of experience and rich multifaceted skill sets which traverse direction, creative, animation & design.

Darek Zabrocki

Darek Zabrocki

Darek is a senior concept artist for films and games concept living in Gdansk, Poland. He is also the CEO at the first European concept art school, Focal Point School. He has worked on a variety of projects in the film and game industries, including Maze Runner: Death Cure, King Arthur: Legend of the Sword, Mindhunter or Assassin’s Creed: Syndicate and Destiny 2 to name a few. He regularly provides concept art services for companies such as 20th Century Fox, Framestore, Blur, Electronic Arts and more.

Lanz Short

Lanz Short

As a senior product specialist for Green Hippo, Lanz works closely with both development and product teams, integrating new ideas and innovations into Hippotizer Media Servers. Lanz consults with creative teams on the world’s largest projects across film, theatre, theme parks, and broadcast. With a background in post-production and video design, Lanz now specializes in 3D mapping and content manipulation for projection and LED using applications such as Cinema 4D, Shape and Adobe Creative Cloud.