After 10 years working in VFX, on everything from games, to films, to animated TV series, Gustavo Sanchez joined Next Limit in 2008. He now works closely with the RealFlow Marketing Manager and the RealFlow Development Team to ensure that RealFlow continues to provide award-winning results with an intuitive workflow.
John Robson is a director and VFX artist from Los Angeles, CA. He's worked on several award-winning projects over the last 11 years using Cinema 4D, from personal short films to large team projects, both in the visual fx world and in motion graphics. When he's not behind the box he shares an equal passion for traveling the world.
Lorcan O'Shanahan is a Vancouver Film School 2012 Grad. Although he was new to the field, his enthusiasm, passion and skills afforded him the opportunity to start his career off before graduation. Lorcan was fortunate enough to work on the stunning cinematics for the Halo 4 followed by Deus Ex which lead to a position as a Motion Graphics artist for the movie Enders Game.
The Walt Disney of Weirdos. One man 3D animated feature film studio creator of We Are The Strange, Heart String Marionette, Badassery, Darksided and music videos for Mindless Self Indulgence and Rabbit Junk.
Manuel Casasola Merkle is a graphic designer and VFX artist with over 15 years of experience. In 2006 Manuel, together with his 3 partners founded Aixsponza, a interdisciplinary design and vfx company based in Munich, Germany. Since then he has been working as a Creative and Technical Director at Aixsponza and realized many projects for high end clients like BMW, Audi, Siemens, MunichRe or RedBull.
Matthias Zabiegly is a general 3D artist currently working as Lead 3d Artist for Aixsponza, a design and 3d studio based in Munich, Germany. He has been working on TV commercials as well as feature films. Post production companies he has worked for include pictorion Das Werk Munich and Animationfabrik Hamburg, Cologne.
Most days, he can be found working as an animator, director, and full-time problem solver at Imaginary Forces. His love of all things animated led him on a path straight to Cinema 4D — where the side of his brain that loved numbers and order finally found harmony with the side that loves chaos and color. He considers himself lucky to have worked on projects like Pacific Rim and Person of Interest and can't wait to discover the next story he gets to help tell.
Tim Clapham is the vision behind helloluxx, a project he has been nurturing for several years. “It’s all about the sharing of knowledge, inspiration and creativity.” he says. Often very animated in the studio, Tim has a reputation as a lover of fine art, great food and delicious ale.
Creative Director/Owner of Entertainment Advertising Boutique - ImageMassive (Los Angeles, CA), Tomasz Opasinski has collaborated on more than 450 stunning Theatrical, TV and Gaming campaigns during the past decade that have influenced the design industry at large. Applying his visually captivating aesthetic and conceptual thinking skills to his design work and fine art, Opasinski is nothing short of a prolific design nonconformist of his generation.
Juan joined Next Limit to work on research projects, later moving to the newly formed Maxwell Render research team. Since then Juan has held several positions in the team, leading it since 2007. Outside the office, Juan used to describe himself as an acceptable guitar player, although his skills have deteriorated since the birth of his beautiful daughter.
Nick Campbell worked at Digital Kitchen as an animator and a photographer where he made TV commercials and title sequences. He also founded an iPhone App company called BananaCameraCo and a motion design education and product site called Greyscalegorilla. Nick has recently been speaking to students and creatives about how to be creative and get paid to do what you love.
Casey Hupke is a visual fx designer/animator who has been working in the commercial industry for the better part of 7 years. As a freelancer he has collaborated with a several studios to help define a generative art style that can been seen in many campaigns for clients such as IBM, ATT, Coca Cola, and Buick. A passion for comedy and illogical particle effects help to define his workflow, and design aesthetic.